![]() The tasks are also the main way to receive global experience, rather than through combat. ![]() After these are completed the environment can also be freely explored to gather items and harvest raw materials for mixing, to pursue the main alchemy goals to receive item traits, bonuses, improved statistics and experience bonuses. The plot is split up in several chapters where specific tasks need to be completed for the Stellade merchants' association. The time management elements from the main series are replaced by life tasks, a number of quests and missions similar to the assignment board in Atelier Escha & Logy: Alchemists of the Dusk Sky. The player chooses one of the two alchemists and unlike the previous dual hero Atelier games they each have a different adventure and the initial choice has a distinct impact on the story, even though they eventually meet, need to work together and bond. Shallotte tries to make ends meet to support her mother and become an alchemist, while Shallistera focuses on saving the village. Two very different alchemists, Shallistera (Shallie) and Shallotte Elminus (also Shallie), meet at an oasis town where the water sources dry up. The world runs dry, seas turns into deserts and monsters run rampant. The Dusk subset series takes place after the tragic conclusion of the Age of Alchemy. The game is set six years after the beginning of Atelier Escha & Logy: Alchemists of the Dusk Sky and ten years after the start of Atelier Ayesha: The Alchemist of Dusk. Atelier Shallie: Alchemists of the Dusk Sea is the sixteenth game in the Atelier series and the third game in the Dusk subseries that focuses less on the time management the series is known for.
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